Fortune and Glory: Rise of the Crimson Hand
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Eigenschappen | ||
Aantal Spelers | 1:2:3:4:5:6:7:8 | |
Leeftijd | 12 | |
Speelduur | 120 | |
Jaar van eerste uitgave | 2013 | |
Type | Uitbreiding | |
Taal | Engels | |
Taalafhankelijkheid | Taalafhankelijk | |
Geavanceerd zoeken | ||
Spelmechanisme | Area Movement:Coöperatief spel:Dobbelen:Variabele spelerskrachten:Werpen/draaien en bewegen | |
Auteur | Jason C. Hill | |
Categorie | Avontuur:Miniaturen |
The Order of the Crimson Hand has infiltrated every level of society and performs cult rituals, binding dark creatures from another world to do their bidding! The stakes have never been higher, and the heroes must keep their wits about them if they are to prevent the rise of the Crimson Hand.
Fortune and Glory: Rise of the Crimson Hand is packed with new material for Fortune and Glory: The Cliffhanger Game with new cards for every deck; new dangers to face – including a new game mechanism for "deadly" tests; new villains to fight, each with a highly detailed figure; epic city events, unique to each major city, that can be triggered; devious Crimson Hand Acolyte figures that are dispatched to race the heroes for artifacts; and a powerful new vile organization to contend with!
Components
- 1 Full-Color Rulebook
- 8 Crimson Hand Acolyte Figures
- 3 Unique Villain Figures
- 1 Vile Organization record Sheet
- 1 Tactics/Outpost Chart
- 1 Major City Epic Event Chart
- 1 Die-Cut Counter Sheet
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79 new cards:
- 15 Dangers
- 3 Common Items
- 5 Gear
- 5 Allies
- 10 Enemies
- 5 Nazi Enemies
- 12 Events
- 5 City
- 3 Artifact
- 3 Adventure
- 3 Villains
- 4 Villain Events
- 1 Enemy Reference Card
- 15 revised Adventure Cards