Uw winkelwagen is leeg!
inloggen   registreren
Winkelwagen:
0 product(en) - 0,00€
Age of Civilization
Uitgever: ICE Makes
Boardgamegeek Score: 7.04 (2815 votes)
Boardgamegeek Rank: 1636
EAN: 322
Link naar Boardgamegeek: Klik hier
Boardgamegeek Score: 7.04 (2815 votes)
Boardgamegeek Rank: 1636
EAN: 322
Link naar Boardgamegeek: Klik hier
Beschikbaarheid:
Prijs:
34,00€
Bij een bestelling van 100€ betaalt u:
30.6 €
Eigenschappen | ||
Aantal Spelers | 1:2:3:4 | |
Leeftijd | 10 | |
Speelduur | 45 | |
Jaar van eerste uitgave | 2019 | |
Type | Basisspel | |
Taal | Engels | |
Taalafhankelijkheid | Beperkt taalafhankelijk | |
Geavanceerd zoeken | ||
Auteur | Jeffrey CCH |
In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise!
Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.
Game-play overview
The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on.
In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner.