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Portal Games
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Imperial Settlers: Empires of the North – Japanese Islands expands the Imperial Settlers: Empires of the North with two new decks and additional island cards, with the Japanese faction connecting the world of Empires of the North with the Imperial Settlers base game. ..22,00€VerlanglijstWishlistProduct vergelijkCompare
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Imperial Settlers: Exploration Tiles is a mini-expansion consisting of four new tiles that make passing early in a round of Imperial Settlers a viable option. Now after passing, you send your scouts to explore the neighborhood — i.e., choose one of the tiles — and they return with bonus cards, resources, etc., whatever you choose that is still available... ..7,00€VerlanglijstWishlistProduct vergelijkCompare
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Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions. One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again! https://www.youtube.com/watch?v=RogpveSXPs8&x-yt-ts=1421914688&x-yt-cl=84503534 ..5,00€ 10,50€VerlanglijstWishlistProduct vergelijkCompare
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Rise of the Empire is a meta-expansion that adds a completely new layer to Imperial Settlers by introducing an open-world campaign setting. From game to game, players' empires will advance, reaching new eras, goals, technologies, discoveries, and provinces. (You don't need to play the campaign in a set group of co-players as each empire can develop at its own pace and represent different stages of advancement.) This meta-expansion includes 220 new cards divided into three types: Provinces, Goals & Achievements, and Technologies & Discoveries. In addition Imperial Settlers: Rise of the Empire shortens gameplay from five to four rounds. https://youtu.be/p_sqcWE2hC0 ..33,50€VerlanglijstWishlistProduct vergelijkCompare
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Imperial Settlers: We Didn't Start The Fire is the third Empire Pack for the Imperial Settlers engine-building card game. Join your favorite factions, best your opponents, and expand your empire! The expansion includes fifty new cards, increasing replayability of the base game, as well as borders that are placed between each pair of players. https://www.youtube.com/watch?v=_gtPw5iJy2I ..12,00€VerlanglijstWishlistProduct vergelijkCompare
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Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions. One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again! https://www.youtube.com/watch?v=RogpveSXPs8&x-yt-ts=1421914688&x-yt-cl=84503534 ..12,50€VerlanglijstWishlistProduct vergelijkCompare
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It is 1729 in pre-revolution France, a time when the aristocracy has all the power and the means to rule the country. As a wealthy, well-educated aristocrat, you have travelled the world and had the fortune to enjoy your life to the fullest – but you see that history is about to change course and you know that in order to stay strong, your family must prepare well. You need to find new allies. You must absorb smaller families and use their potency to strengthen your kin. You have to arrange wise marriages, nurture strong connections at court, obtain titles, build mansions, and find the right spouses for your daughters and sons... Legacy: The Testament of Duke de Crecy enables you to build a powerful dynasty in 18th century France as you step into the shoes of a French noble and comp..38,00€VerlanglijstWishlistProduct vergelijkCompare
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It's the time of the year when big Hollywood studios are thirsty for new screenplays that will surely become the next big summer blockbuster. Screenwriters — often working in teams — try desperately to get a foot in the door, to land a meeting with a powerful film executive. So many screenwriters are knocking on the door, but big breaks are one-in-a-million. Million Dollar Script takes place in a lavish Hollywood office. Through extensive market research, the studio has identified the perfect hero, as well as an equally perfect villain counterpart in order to make them millions. But beyond that, these bigwigs aren't taking any chances; they're going to be following that tried-and-true structure of nearly every record-breaking blockbuster of the past forty years. This film..17,50€VerlanglijstWishlistProduct vergelijkCompare
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The Moloch attack on Omega had unforeseen consequences: Damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code named "Dancer". Now, half-mad and with no control over their instincts, creatures begin fighting for survival in the post-apocaliptic wasteland. The Dancer is a completely new challenge for Neuroshima Hex players. Neuroshima Hex! The Dancer is the second army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army’s author is one of the game's most hardcore fans, known worlwide for his great fan armies published on BoardGameGeek.com – Rustan Håkansson from Sweden. Dancer was first published as a PDF file on BoardGameGeek and soon became very popula..7,50€VerlanglijstWishlistProduct vergelijkCompare
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In 2050, the Mississippi River is toxic sewage draining directly from the interior of Moloch. The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants. Warriors of the Mississippi, clad in coats and gas masks, diffuse the worst of the diseases and poisons. They are literally immune to everything. Admittedly, they rarely leave their beloved sewage, but when they move their hard asses, you can be sure that they will withstand the contaminations longer than you as they saw practically everything while growing up near that damned river! Neuroshima Hex! Mississippi is the fifth army pack for Neuroshima Hex! This tough, defensive army's main advantage is the ability to massively poison the enemy HQ with venom as well as to thwart..7,50€VerlanglijstWishlistProduct vergelijkCompare
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Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch. Neuroshima Hex! Smart is a single army pack for use with Neuroshi..6,50€VerlanglijstWishlistProduct vergelijkCompare
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Faction expansion to Neuroshima Hex! 3.0 containing Troglodytes with brand new mechanics and fresh challenges. This new army comes with a big amount of fighting units and Battle tiles. Troglodytes easily adapt to the situation on the board. By cannibalizing their own units, they earn Satiety markers. Those with Greater Satiety can inflict more wounds, are faster, more mobile and resistant. On the other hand sacrificing their own units depletes their numbers and limits their ability to initiate a Battle by occupying an entire board. https://youtu.be/qa1AlPGRBfE ..8,00€VerlanglijstWishlistProduct vergelijkCompare