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A clever tile placement game by Uwe Rosenberg A wide orchard lies in front of Applejack's cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don't forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins! On their turn players choose 1 tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey. The tree tile will be placed on the players orchard. The beehives need to be places next to other beehives on tiles already in play in order to get the players honey tiles. When the Applejack die on the harv..34,00€40,00€VerlanglijstWishlistProduct vergelijkCompare
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Countryside ponds are little slices of paradise where everything is calm and peaceful. Or so it seems... For pond’s people, this poetic backdrop represents a daily struggle for survival, where it’s “eat or be eaten”! Aquarena shows us what the food chain near a pond looks like. Carefully position your predators around the pond, so they can catch their favorite prey. But beware: they too can fall prey to other predators. A game takes place over 4 rounds, each of which consists of 3 successive phases: Planning, Resolution and Scoring. Planning phase: beginning with the starting player and then in clockwise order, players choose 1 card from their hand which they place on the edge of a Water tile of their choice, discard 1 other card from their h..11,00€20,00€VerlanglijstWishlistProduct vergelijkCompare
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Arcana Rising invites up to six spellcasters to participate in a competition to acquire arcane artifacts and cast mighty spells in an effort to gain knowledge and power. As they gather their mystical relics, they note the passing of the moons which amplify the power of certain schools of magic allowing wizards to cast spells at the peak of their power! Arcana Rising is a drafting and engine-building game in which players compete over three rounds to craft a magical engine that will power their collected artifacts and generate points for them at the end of the game. On a turn, players select a single card from the pile they are passed. Once a card has been selected, players pass the remaining cards clockwise, then choose whether to add the newly acquired car..28,80€42,50€VerlanglijstWishlistProduct vergelijkCompare
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Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers? This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Coll..28,00€34,00€VerlanglijstWishlistProduct vergelijkCompare
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Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. The King in Yellow has come to Arkham, you caught the performance, and now you find yourself drawn into the maddening web of powerful forces and sinister event that seems to surround the mysterious play. So how do you proceed? Where do you continue your investigations? How you do hold onto the tattered threads of your limited sanity? If there are ties between the play and Arkham, there's one place where you might uncover them—the Arkham Historical Society, a landmark building that holds age-old secrets even its curator doesn’t know… Even as it introduces a new scenario through which you can explore the Society’s hidden secrets—and the many terrors with which they are a..9,00€20,00€VerlanglijstWishlistProduct vergelijkCompare
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Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek. As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations..8,00€16,50€VerlanglijstWishlistProduct vergelijkCompare
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"All life is only a set of pictures in the brain, among which there is no difference betwixt those born of real things and those born of inward dreamings..." –H. P. Lovecraft, "The Silver Key" Embark on a dangerous rescue mission in Dark Side of the Moon, the third Mythos Pack in "The Dream-Eaters" cycle for Arkham Horror: The Card Game! After the man who may hold the key to escaping the Dreamlands is taken by dangerous Corsairs, you follow to a dead world where danger is waiting around every corner. But will you be able to rescue your charge and escape without raising the alarm? Dark Side of the Moon can be played on its own in Standalone Mode or combined with the other expansions in "The Dream-Eaters" cycle to form a larger four-part or eight-part campaig..10,00€15,00€VerlanglijstWishlistProduct vergelijkCompare
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Dim Carcosa is the sixth and final Mythos Pack in the "Path to Carcosa" cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a world a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their ..12,00€15,00€VerlanglijstWishlistProduct vergelijkCompare
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For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Wages of Sin, you are disturbed to learn that there have been even more strange sightings in Arkham and worse, several more people have disappeared. You need help.Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife. You must decide whether you will place your trust in them or count them among your enemies, and this decision will shape your adventure moving forward, determining your ties to the Lodge and which areas of the manor you will have access to. At first glance, several of the player cards featured in For the Greater Good may look familiar. In The Secret Name, the ..7,00€15,00€VerlanglijstWishlistProduct vergelijkCompare
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In Too Deep is the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game. Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon and the swarming deep ones? These questions and more will have to wait—Innsmouth may already be slipping beneath the waves! Within In Too Deep, the first Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, you’ll find the next chapter of the story, drawing you deeper into the..8,00€16,50€VerlanglijstWishlistProduct vergelijkCompare
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Into the Maelstrom is the sixth Mythos Pack in The Innsmouth Conspiracy cycle. Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels - but these watery caverns are only the antechamber of the Deep Ones' domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you're going to protect the world from suffering the same fate as Innsmouth, you'll need to venture into the heart of the storm. Within this Mythos Pack, you'll find the final scenario of The Innsmouth Conspiracy cycle, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city - putting an end to this threat forever. C..9,00€17,00€VerlanglijstWishlistProduct vergelijkCompare
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This new standalone scenario gives us our first look at the city of Arkham in different time periods. Investigators must jump between the 1890s, the 1920s, and the 1950s as they try to solve a mystery of scientists disappearing throughout time. Machinations Through Time is the next in line of our special Gen Con scenario releases, similar to The Blob That Ate Everything and War of the Outer Gods. Like those two scenarios, Machinations is compatible with epic multiplayer mode, which means players can work together with other teams to solve this chronological caper. ..19,00€22,50€VerlanglijstWishlistProduct vergelijkCompare